![]() ![]() ![]() ![]() (despite having embraced that sort of thing in earlier editions, such as the original Moonshae Isles book). It wasn't until the Forgotten Realms made it explicit that, in their setting, all divine spellcasters had to worship a specific single god, technically forbidding pantheism, ancestor worship, etc. Since before there was even such a distinction, in 1st edition, you could play a Druid or Ranger without worshipping (or even acknowledging) one or more gods, and 1st and 2nd level cleric spells were said to be granted by the strength of the casters own will (similar to magic-user spells), and didn't require any external extraplanar contact or assistance at all. SO how DO divine spells work without devotion to a god?ĭivine and arcane are just power sources. Paladin: Can devote to an ideal, so where do spells come from? Rangers: Typically from their tie to nature, yet what of an Urban Ranger? The iconic Pathfinder Oracle isn't just godless: she's a pissed off and devoted atheist.ĭivine spells confuse me when it comes to characters without gods. Oracles are intrinsically linked to a cosmic concept. They resonate this concept, drawing magic from their bold personality. Paladin: They're fueled by an outstanding devotion to law and goodness. I don't personally agree with this, but it works core. Urban druids would be the same, seeing a city as complex organism.Ĭleric: By the books clerics can be devoted to a single ideal, creating powerful belief-based magic from that. Rangers: Similar to druids, except instead of revering nature they simply focus on understanding it. Hence why they lose their spells/abilities if they stop revering nature. This harmony grants such a deep understanding of the flow of the wilds that they can manipulate it with ancient magics. Rather, I've always understood them to get their magic by pushing themselves into a perfect harmony with the natural world. ![]() Like a priest, if they violate the ideas which they follow, the broken "faith" ceases to empower said person.ĭruids: I've never seen them as getting their magic from nature. Their devotion to pursuing knowledge is what provides the link to the divine which grants their divine powers.Īnd, like being a priest, as long as they continue to uphold the ideals appropriate to their domain selections, they maintain their grasp on divine spells, etc. but the duties of one are oddly-similar to the duties of that priesthood, in terms of collecting and preserving knowledge.Ī monster-hunter's pursuit of lore is as passionate as many a priest's.Ī mercenary needs knowledge of factions and forces across their world, as well as tactics and employers.Īll three could justify taking the Knowledge domain, because their common, daily practice is like a ritual devotion, or a prayer, in its focus and regularity. and some occupations, activities, methods, and ends can lead to a pitch of energies that grant divine power to their pursuers, without involving a conscious dedication to any particular deity.Īn investigator may not worship the god/dess of knowledge. Worship can be described as channeling spiritual power. It's a question of choosing a focus for the divine-mortal agent interaction. Marvelous Minis and Prodigious Pawns Promotion. ![]()
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